Factsheet

Developer:
Dark-1
Based in Skopje, Macedonia
Release date:
11 May 2018
Platforms:
Nintendo Switch
Xbox One
iOS
Steam
Website:
http://odium.dark-1.com
Regular Price:
USD $4.99

About The Game

Odium To the Core is a single-button, music-based challenging side-scrolling game with a beautiful but dark monochromatic art style. Guide Odium through dangerous and intense music-fueled levels, with an experimental mix of D&B and jungle music blasting in the background and setting the tone. Fight and stop the spreading corruption through 15 challenging levels with a unique setting and steep difficulty curve, which keep the experience fresh and interesting. Avoid triggering traps and reach the core of each level. The game is easy to learn, but hard to master. It aims to keep the players challenged and wanting more.

When you think you have mastered everything the game has to offer, you are introduced to nightmare versions of each level, meaning no checkpoints, no orbs and more traps.

Odium To the Core is a game built from the ground-up to be an optimal mobile experience, so we decided to make it a one-button game. The gameplay mechanics are extremely simple. Hold to go up, release to go down. This makes the controls easy to learn, but hard to master. We are aiming to make the hardest, but most enjoyable and addictive, one-button game.

We are very inspired by games like Super Hexagon and Geometry Dash, where music and gameplay clash and create an intense experience where twitch reflex and reactions are the main skill required. Our approach differs from these examples since we sync the events and interactions within the game with the music.

The game features 12 regular levels and three boss levels, tailor-made to the original soundtrack tailor-made to each level.

Every level has a Nightmare mode, made for the challenge-seekers willing to experience true frustration and achieve perfect precision.

Odium To the Core also includes a story presented with animated cinematics which shows how and why Odium’s world became corrupted.

History

Odium To the Core's very first prototype was developed during GGJ (Global Game Jam) 2013 in Skopje (Macedonia), where it received the first prize award. Since then, it's been in development on and off in our free time. This year we finally made the decision to work on it full-time and push it to completion.

Features

  • Single-button control: The gameplay mechanics are extremely simple. Hold to go up, release to go down. The controls are easy to learn, but hard to master.
  • Music-based: Original soundtrack specifically made for each level. Feel the mix of D&B and jungle music blasting in the background.
  • 15 Challenging levels: Avoid traps, enemies and face dangerous bosses in a fast-paced gameplay.
  • Nightmare mode: Try to beat the levels without any checkpoints or orbs. More traps will be lurking in the extremely narrow passages.
  • Unique monochromatic art style: Enjoy the views of the beautiful but dark world of Odium and discover the story in short animated cutscenes.
  • Discover the secrets: Find the secrets to unlock customization options.
  • Endless: Test your skills in an endless procedurally generated level.

Videos

Trailer ( YouTube )

Gameplay Video ( YouTube )

Images

download all screenshots & photos
download all logo files

Awards & Recognition

Monetization Permission

Dark-1 allows for the contents of Odium To the Core to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Odium To the Core is legally & explicitly allowed by Dark-1.

Development Blog
The blog where we post information about our solutions to the game's design challenges.

About Dark-1

Boilerplate

Dark-1 is a team composed of friends who share a common passion for making games. What started as a game jam group has now evolved into a professional game development team.

More information

More information on Dark-1, our logo & relevant media are available here

Odium To the Core Credits

Kristijan Trajkovski
Developer
Simon Stojanovski
Artist
Marko Zarev
Level design
Jon Martinez
PR Intern

Based on presskit() by Rami Ismail (Vlambeer)