Odium To the Core is a single-button, music-based challenging side-scrolling game with a beautiful but dark monochromatic art style. Guide Odium through dangerous and intense music-fueled levels, with an experimental mix of D&B and jungle music blasting in the background and setting the tone. Fight and stop the spreading corruption through 15 challenging levels with a unique setting and steep difficulty curve, which keep the experience fresh and interesting. Avoid triggering traps and reach the core of each level. The game is easy to learn, but hard to master. It aims to keep the players challenged and wanting more.
When you think you have mastered everything the game has to offer, you are introduced to nightmare versions of each level, meaning no checkpoints, no orbs and more traps.
Odium To the Core is a game built from the ground-up to be an optimal mobile experience, so we decided to make it a one-button game. The gameplay mechanics are extremely simple. Hold to go up, release to go down. This makes the controls easy to learn, but hard to master. We are aiming to make the hardest, but most enjoyable and addictive, one-button game.
We are very inspired by games like Super Hexagon and Geometry Dash, where music and gameplay clash and create an intense experience where twitch reflex and reactions are the main skill required. Our approach differs from these examples since we sync the events and interactions within the game with the music.
The game features 12 regular levels and three boss levels, tailor-made to the original soundtrack tailor-made to each level.
Every level has a Nightmare mode, made for the challenge-seekers willing to experience true frustration and achieve perfect precision.
Odium To the Core also includes a story presented with animated cinematics which shows how and why Odium’s world became corrupted.
Odium To the Core's very first prototype was developed during GGJ (Global Game Jam) 2013 in Skopje (Macedonia), where it received the first prize award. Since then, it's been in development on and off in our free time. This year we finally made the decision to work on it full-time and push it to completion.
Dark-1 allows for the contents of Odium To the Core to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Odium To the Core is legally & explicitly allowed by Dark-1.
Dark-1 is a team composed of friends who share a common passion for making games. What started as a game jam group has now evolved into a professional game development team.
More information on Dark-1, our logo & relevant media are available here
Based on presskit() by Rami Ismail (Vlambeer)